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SEGD 2013 Conference Presentation, San Francisco

By yusthaus

I presented a case study about our design and development work for the GE Works conference on behalf of Unified Field at the 2013 SEGD National Conference. The conference was titled “Above the Fog” and located at the Fairmont Hotel in San Francisco June 6-8 2013. The photo above was courtesy of the SEGD twitter feed during my … Continued

GLSL Realistic Earth

By yusthaus

This is a realistic earth rendered in OpenGL in real time using GLSL shaders for dynamically blending the day, night, and cloud textures and uses a light scattering algorithm for illuminating the atmosphere based on the sun position. The earth is included in the simulators I developed for the Space Shuttle Atlantis exhibit at the … Continued

Johnson Space Center – Houston, TX

By yusthaus

I visited Johnson Space Center in Houston TX during a research trip for the Shuttle Atlantis project to help interview astronaut instructors and test out the official NASA Shuttle training simulators. It was humbling to be among all the staff and astronauts that have kept NASA’s manned space flight program running since the 1960’s.