Blog

2018 Speaking Engagements
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I will be speaking at two AR/VR conferences in October of 2018. One is XRDC, a spinoff from the Game Developer Conference, will be held on October 29th and 30th. I will be speaking about bringing mixed reality to the...
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SFMOMA Magritte: The Fifth Season Opens
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As part of working on the Magritte: The Fifth Season interpretive gallery I was able to attend a number of openings and witness the successful launch of the exhibition first hand. Watching the different types of audiences from older collectors...
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IKEA ARKit at WWDC 2017
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It was exciting to see the IKEA ARKit prototype I led the development of be shown live on-stage at WWDC 2017. The final version of the app was built by a company in Europe, but many of the design choices...
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frog design
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July 22 marked my first day at frog design in the San Francisco studio.
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NY to SF
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I was hired by frog SF in the middle of 2014, after living in NYC for eight years and starting our family it was time to move. We took two weeks to drive across  NY, NJ, PA, OH, IN, IL,...
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Leap Motion Landing Simulator
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Unified Field was part of the developer preview program for the Leap Motion Controller and we considered using it for the Kennedy Space Center Exhibit. The official Leap Controller didn't launch until the Summer of 2013 around the time the museum opened, so we weren't able...
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Meeting Col. Chris Hadfield
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I was honored to meet Col. Chris Hadfield at the Union Square Barnes and Noble book signing event for his new book "An Astronaut's Guide to Life on Earth" on November 1st, 2013, my friend Mike Edwards came along as...
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Space Shuttle Atlantis Exhibit Launch
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I was fortunate to be on-site during the opening of the Space Shuttle Atlantis Exhibit at Kennedy Space Center in Florida. 40 former astronauts who represented crew members from all of Atlantis' missions were also in attendance in addition to...
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SEGD 2013 Conference Presentation, San Francisco
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I presented a case study about our design and development work for the GE Works conference on behalf of Unified Field at the 2013 SEGD National Conference. The conference was titled "Above the Fog" and located at the Fairmont Hotel in...
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GLSL Realistic Earth
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This is a realistic earth rendered in OpenGL in real time using GLSL shaders for dynamically blending the day, night, and cloud textures and uses a light scattering algorithm for illuminating the atmosphere based on the sun position. The earth...
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