Skip to content

About Charles

I build emerging technology, immersive and digital product experiences and guide teams that ship them. For over a decade I have led emerging technology and immersive capabilities at frog. I am driven by curiosity, creatively making whenever possible and continual growth.

FOCUS AREAS

Conscientious Leadership – I serve as head of the design technology team for frog North America – driving business development efforts as well as team mentorship and studio management. I lead multidisciplinary teams in complex client engagements, drive technical workstreams and grow the emerging technology practices at frog.

Emerging Technology Software Development and Prototyping – I develop software, build emerging technology prrof of concepts and design application architecture for institutions, start-ups and enterprise clients across mobile, web, mixed reality platforms and immersive spatial environments. I have worked with R&D and innovation teams at companies like Disney, Apple, Nike, Coca-Cola, Google, Meta, Lululemon, Netflix, HBO Max and more.

Strategic Guidance for Digital Product and Design – I lead technical research and strategy for clients to support product decision making and strategic approaches for new initiatives. Outcomes of these efforts can range from product feature prioritization across business, technical and user considerations to technical roadmaps and architectural design.

Recent highlights:

  • Ran 11-person team, that grew +50% through M&A integration
  • Multi-million annual revenue from business development pursuits annually
  • Co-awarded US patent US20250013307A1 – Method and system to provide multisensory digital interaction experiences for Lululemon
  • Speaking engagements at SXSW, XRDC, XD Immersive, SF Design Week, among others.
  • AAM MUSE Gold in AR/VR, Graphis Silver, SEGD Finalist, Fast Company feature

BACKGROUND

  • Origins → 2008. From a CS degree and a College of Design technology role to an MFADT at Parsons with Honors, where I learned how to build immersive experiences at the intersection of physical spaces and technology.
  • 2009–2014: Unified Field. Installation-scale immersive work for NASA Kennedy Space Center (Space Shuttle Atlantis) and many world class cultural institutions across the U.S.
  • 2014–present: frog / Capgemini Invent. Building the XR practice, leading the SF technology team, and shipping prototypes that have appeared on Apple’s WWDC stage and in SFMOMA’s galleries.