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Kennedy Space Center Space Shuttle Atlantis Museum

Role
Lead Developer & Concept Design
Client
KSC Visitor Complex
Category
Gestural Interface & Interactive Installation
Agency
Unified Field
Year
2013

Kennedy Space Center built a $100M attraction that puts millions of visitors inside the story of human spaceflight — through large-format, hands-on interactives around the Atlantis Space Shuttle — the last shuttle to fly. I built four of the simulator interactives that visitors lived inside.

Gallery floor of the Atlantis exhibit
Fabricated cockpit mockup, Landing Sim installation
The fabricated cockpit mockups. These stations were arranged in quads — eight Landing Sim installations total.

LANDING SIMULATOR

Flying the Atlantis to a safe landing

The Landing Simulator let visitors try landing the Atlantis at the Shuttle Landing Facility. During a kickoff meeting, astronaut Jon McBride commented on an early prototype. A year later, former Atlantis astronauts played the simulator at the museum’s opening party.

In-game screenshot from the landing approach
Landing approach, final descent.
Cockpit view, final approach
Cockpit view a few seconds before touchdown.
Visitor in EVA simulator using gesture control

EVA SIMULATOR

A virtual spacewalk with a gestural interface

A Kinect-based interactive that let visitors experience a virtual spacewalk. They could simulate a Hubble repair — using a hammer to free a jammed solar array and releasing it into space — or navigate the ISS with a power drill tool modeled after the one astronauts actually use.

OpenCV facial recognition capture, EVA mission intro
I used OpenCV facial recognition to capture the visitor’s face during the intro and save it to a texture. After the mission, their face was revealed in the helmet of the space suit.
Grabbing the solar array handle
Grabbing the handle on the solar array.
Navigating ISS handholds toward the power drill
Navigating around the ISS using handholds — getting into position to use the power drill.

The interactives don’t explain the shuttle. They let you fly it.

Exhibitions review — Kennedy Space Center
Docking simulator booth, approach view

DOCKING + ROBOTIC ARM

Replica cockpits with 3D game engine environments

The Docking and Robotic Arm stations were fabricated replicas of the aft portion of the Shuttle’s flight deck. The windows were 3D camera views out into the OpenGL environment I developed — replicating exactly what a pilot would see while approaching the ISS or operating the arm.

Robotic Arm attract sequence — Destiny ISS module in the payload bay
Attract sequence: the Destiny ISS module in the payload bay, the raised arm, and an early version of the ISS awaiting the new module.
Rear-window view of approaching ISS
An in-game screenshot out the rear left window showing the CCTV camera views and the approaching ISS above.
Rear-window view from the Robotic Arm cockpit, Hubble mission
Rear-window view during the Hubble mission. CCTV insets show vantage points from cameras on the arm.

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