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GLSL Realistic Earth

By yusthaus

This is a realistic earth rendered in OpenGL in real time using GLSL shaders for dynamically blending the day, night, and cloud textures and uses a light scattering algorithm for illuminating the atmosphere based on the sun position. The earth is included in the simulators I developed for the Space Shuttle Atlantis exhibit at the … Continued

Johnson Space Center – Houston, TX

By yusthaus

I visited Johnson Space Center in Houston TX during a research trip for the Shuttle Atlantis project to help interview astronaut instructors and test out the official NASA Shuttle training simulators. It was humbling to be among all the staff and astronauts that have kept NASA’s manned space flight program running since the 1960’s.