FINALIST, DESIGN FOR EXPERIENCE AWARDS!
I am honored to be included as a finalist in the inaugural Design for Experience Awards in the "Bridging Digital and Physical Experiences" category. The awards were organized by UX Magazine.
At Unified Field we create content-rich, experiential and interactive media for next-generation digital branding environments, multichannel media experiences and interactive exhibits that engage audiences where the physical and the virtual converge. While working at Unified Field I have participated in and led the software development of a number of these projects. Most recently I developed simulators and interactive exhibits for the Space Shuttle Atlantis Attraction at the Kennedy Space Center in Florida. I developed four separate multi-screen simulators that allow visitors to go on a spacewalk using gesture sensors, operate the shuttle’s robotic arm, dock the shuttle to the International Space Station and land the shuttle. The simulator software is operated by the user in unison with realistic physical mock-ups of the shuttle cock-pit giving visitors a unique experience to learn what it’s like to train like an actual astronaut. The exhibits are situated around the Atlantis, which is mounted on display nearby, and enhance the visitor's connection to the shuttle and its legacy. I also recently developed an immersive experience for the Birds of Paradise exhibit at the National Geographic headquarters in Washington D.C. The "Dance Dance Evolution" experience was an interactive exhibit that allowed visitors to control virtual 3D Parotia Birds, and replicate moves from the intricate mating dances the birds engage in while trying to attract a mate. Two visitors "dance" against one another simultaneously as the virtual birds reflect their moves through gesture tracking. The moves are then algorithmically applied to the animated virtual 3D bird model. The users are tracked for how well they perform and surrounded by fellow visitors that are able to rate how well they dance by voting for one or the other. Spatially, the physical set up is similar to how two male Parotia birds dance in a jungle clearing while female birds observe from branches above. Another recent project I worked on was the GE: What Works conference about American Competitiveness at the Mellon Auditorium in Washington D.C. We developed a number of innovative programs that include gesture-based presentations, multi-touch projection tables, mediascapes and an immersive interactive environment that connected G.E.'s key job-creation initiatives to its target audience. Visitors included members of Congress and senior G.E. managers in addition to the general public. I developed the software for two content-rich multimedia gesture tables that many participants were able to explore simultaneously using simple gestures above the table surface. I also helped create a library of content-specific gestures for two interactive walls that made product and historical content highly engaging.